A project showcasing a ball rolling sound with collisions for the walls, and a pickup sound that increases in pitch as you collect more coins.
A project showcasing an FPS Weapon design made using various synthesizers and recorded sounds.
A project showcasing a set of different reverb zones, ambient sounds, and footsteps on multiple different surfaces.
A project showcasing a full sound redesign of the Hour of Code game, complete with footsteps, coin and power-up pickups, backgrounds, ambiences, and reverb zones for each of the different rooms present in the game.
Lukas Radlin
Copyright © 2024 Lukas Radlin - All Rights Reserved.
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